Game On! How Gamification Can Work in Government
Date: Tuesday, July 31, 2012
Presenter: Eric Hackathorn, NOAA
NOTE: Large files will take more time to download.
- Webinar recording: Game On! How Gamification Can Work in Government (WMV, 80.5 MB, 60 minutes, August 2012)
- Presentation slides: Game On! How Gamification Can Work in Government (PDF, 3.15 MB, 45 pages, July 2012)
- Transcript: Game On! How Gamification Can Work in Government (PDF, 148 KB, 14 pages, July 2012)
Gamification is a hot topic right now. But what is it? How does it work, and why should you care? Tune in to this webinar to learn how to apply game mechanics to engage citizens and solve agency problems. Gamification can integrate the most engaging, exciting, and addictive aspects of game play into your agency’s business processes.
What You'll Learn
This webinar will teach you:
- How to use gamification to engage your customers
- How and why gamification motivates user behavior
- How to become involved in the Federal Games Guild
- Examples of how other agencies are using games to help with their mission
Who Should Attend
Anyone interested in gamification would benefit from this webinar.
About the Presenter
Eric Hackathorn is the program manager for Fragile Earth Studios which operates within the National Oceanic and Atmospheric Administration (NOAA). The program leverages game mechanics and technology for a variety of projects and has unique expertise straddling science, education, and entertainment.
Recently, under the leadership of the White House Office of Science and Technology Policy, Eric helped establish a Federal Games Guild. The goals for this community include knowledge sharing, collaborating on shared challenges, and identifying cross-agency needs pertaining to the effective use of games. Eric has worked on projects with several government agencies including NOAA, NASA, DOE, and the DOD and is a recipient of Federal Computer Week’s “Fed 100.”